Now here is a nice surprise. THQ Nordic just released the modding tools for its 2003 third-person action-adventure game, Sphinx and the Cursed Mummy.
As the company noted, the recently released EngineX authoring tools provide everything players need to create their own mods and scenarios, using the exact same set of tools that the Eurocom team used to build their own. create Sphinx and the Cursed Mummy in 2003. This means that these tools will allow players to edit the final and beta levels, characters and cutscenes to their liking.
Here are the main features of the Sphinx and the Cursed Mummy: Creation tools.
- Entities (3D models).
- Surfaces (materials with different fusion modes).
- Maps (composed of portals, triggers and other sub-cards).
- Animations (bone-based).
- Scripts (mainly used for cutscenes).
- Particle systems.
- Fonts in the game.
- Spreadsheets (translations and Excel data).
- Swooshes (speed tracks).
- Introduction to EngineX and supports.
- Sphinx script language; used to script mapping triggers.
- Walkthroughs for the original storyline and deleted levels.
Sources of artistic assets:
- All .ELF file used to generate the final game cards and characters.
- Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos, and the Dark Zone.
- New characters and storylines that you can edit, enhance, and export to create your own content.
Those interested can download the modding tools here. Note that these tools require the base game Sphinx and the Cursed Mummy on Steam.